Anino Games is a third-party game developer specializing in end-to-end game development for the PC, Nintendo DS and DSi, Wii, iPhone/iPod Touch, Adobe Flash / Facebook and mobile phone platforms. We are the pioneer and largest game development studio in the Philippines, with a scalable team and a full-time staff of more than 40 developers.
Our award-winning original IPs include
- Anito: Defend A Land Enraged (IGF 2004), Anima Wars (IMGA 2006)
- Anito: Tersiago’s Wrath (Nokia Series60 challenge, Singapore 2003)
- Deep Interactive Pursuit (Best Casual Game nominee, IMGA 2007)
- Word Archery (Indie Game Showcase 2007)
We also have a strong background in 3D Cinematics / Full Motion Videos, 2D and 3D Art Outsourcing, Programming Outsourcing and Architectural Visualization.
Our 100% English-speaking staff are passionate about games and are familiar with both Eastern and Western culture. We have an uncompromising perfectionism for our work which is not hampered by the cost-effective budgets we offer to clients.
Some of the more recent games we developed include:
| | ANINO GAME | PLATFORM | CLIENT/PUBLISHER |
| Purina Pet Resort | Playdom / Merscom LLC | ||
| Despicable Me: Minion Mania | iPhone / iPod Touch / iPad | Namco Networks America | |
| Littlest Pet Shop | Nintendo DSi / iPhone | Electronic Arts | |
| Shutter Island | PC | Merscom LLC | |
| Mind’s Eye: Secrets of the Forgotten | PC | Alawar Entertainment | |
| Mystery of Cleopatra | PC | Merscom LLC | |
| Dream Day Wedding | iPhone/Facebook | I-play | |
| Turbo Subs | iPhone / iPod Touch | I-play | |
| Jumble Classic | iPhone | uClick,LLC | |
| Big League Sports | Wii: Intro Cinematics | Activision Value Publishing, Inc. | |
| Pinball / Flipper Deluxe | Nintendo DS | Anuman Interactive / Atari | |
| Jumble Madness | Nintendo DS | uClick, LLC / Destineer | |
| Moorhuhn Star Karts | Nintendo DS | Phenomedia / Mumbo Jumbo | |
| Pat Sajak’s Linked Letters | PC | uClick | |
| ESPN’s Winter X | Mobile | Walt Disney Interactive, Inc. | |
| Puzzle Quest | XBLA: Art Outsourcing | Infinite Interactive |
Our team has been tried and tested in rapid prototyping, in-house tools development, and end-to-end game development. By adapting the Scrum framework of agile game development, we can produce working code in short amounts of time and constantly improve it to suit our clientele’s needs. We have also licensed our internally developed game engine and tools to other developers.
About Us


