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About Us

Anino Games is a third-party game developer specializing in end-to-end game development for the PC, Nintendo DS and DSi, Wii, iPhone/iPod Touch, Adobe Flash / Facebook and mobile phone platforms. We are the pioneer and largest game development studio in the Philippines, with a scalable team and a full-time staff of more than 40 developers.

Our award-winning original IPs include

  • Anito: Defend A Land Enraged (IGF 2004), Anima Wars (IMGA 2006)
  • Anito: Tersiago’s Wrath (Nokia Series60 challenge, Singapore 2003)
  • Deep Interactive Pursuit (Best Casual Game nominee, IMGA 2007)
  • Word Archery (Indie Game Showcase 2007)


We also have a strong background in 3D Cinematics / Full Motion Videos, 2D and 3D Art Outsourcing, Programming Outsourcing and Architectural Visualization.


Our 100% English-speaking staff are passionate about games and are familiar with both Eastern and Western culture. We have an uncompromising perfectionism for our work which is not hampered by the cost-effective budgets we offer to clients.


Some of the more recent games we developed include:


                   ANINO GAME                 PLATFORM           CLIENT/PUBLISHER
 Purina Pet Resort
FacebookPlaydom / Merscom LLC
 Despicable Me: Minion Mania
iPhone / iPod Touch / iPadNamco Networks America
  Littlest Pet Shop Nintendo DSi / iPhone Electronic Arts
  Shutter Island PC Merscom LLC
  Mind’s Eye: Secrets of the Forgotten PC Alawar Entertainment
  Mystery of Cleopatra PC Merscom LLC
  Dream Day Wedding iPhone/Facebook I-play
  Turbo Subs iPhone / iPod Touch
I-play
  Jumble Classic iPhone uClick,LLC
  Big League Sports Wii: Intro Cinematics Activision Value Publishing, Inc.
  Pinball / Flipper Deluxe Nintendo DS Anuman Interactive / Atari
  Jumble Madness Nintendo DS uClick, LLC / Destineer
  Moorhuhn Star Karts Nintendo DS Phenomedia / Mumbo Jumbo
  Pat Sajak’s Linked Letters PC uClick
  ESPN’s Winter X Mobile Walt Disney Interactive, Inc.
  Puzzle Quest XBLA: Art Outsourcing Infinite Interactive

 

Our team has been tried and tested in rapid prototyping, in-house tools development, and end-to-end game development. By adapting the Scrum framework of agile game development, we can produce working code in short amounts of time and constantly improve it to suit our clientele’s needs. We have also licensed our internally developed game engine and tools to other developers.


 

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